I played Warhammer: Age of Reckoning (WAR) for a couple of years from the initial release. It was one of the few MMORPGs in which I had an interest. I had tried Warcraft but the lack of Player vs. Player (PvP) was a deal breaker for me. I thought that WAR was a good game but the slog to get to increased renown ranks made it hard to get a wide variety of characters that you could play (unless you wanted to live online!) It also suffered from gear arms races and rewarded high level groups of players at the expense of the lesser ranked solo players (such as me).
I really looked forward to Warhammer: Wrath of Heroes (WoH) because it was what the PvP in WAR should have been. In WAR you had to play on one of two teams of opposite alignment and you could not switch characters in the game when you got killed and respawned. As people lost interest in the game you had a hard core of gamers who played mixed with a rotating crop of new members who got to level 40 and discovered that if they had not been playing for a long time they were outclassed by those who played in premade teams or had been in active guilds. The skills and gear “arms race” was alive and turning people off.
WoH proved to be a different beast. First off, it involved three teams of six players each which could be any alignment. Second, the player advanced based upon game participation and the characters you could use reflected your level. Third, gear was ornamental rather than part of the game and your selection of skills was limited to three per character. It looked to me like this was a good way to address disparity in levels and skills. I have played this for close to a six months now and have enjoyed most of the time I spent on the game.
Below is a game captured with PlayClaw. I’ll add text to the videos where appropriate.
Sadly, the game has been put out to pasture as the company could not turn a profit in the Free-to-Play market and stated that GW would not let them leave the game up or sell the product to another company.