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“If this house produces great princes, if the army is kept in its present discipline, if the sovereigns economize in time of peace to provide the costs of war, if they know how to profit from events with ability and sagacity... I do not doubt that the state will increase and aggrandize itself, and that in time Prussia will become one of the most important powers of Europe.”
| Campaign generators |
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| Written by Michael (Mike) Cannon | ||||||
| Friday, 08 February 2008 | ||||||
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I have been toying with what to use for generating battles in this little corner of nowhere. Initially I imagine I'll probably do some narrative gaming ala GW and their ladder campaigns. What I'd eventually like to do, however, is develop a set of rules that will allow me to generate campaign battles. I am currently looking at the following sources for ideas:
What I am looking for is something that generates battles with a purpose. I don't want to use a campaign system that forces me to be a combination G1 and G4. Been there, done that when I was in the army. Necessary work and pivotal to successful military operations, but not a lot of fun! I also don't want to have to write movement orders or calculate pass times (the amount of time it takes for a unit of a given size to move through a checkpoint) or write operations orders. So in a nutshell, here's some of the design parameters I plan on using -
I'll start posting some of my ideas as I go in the hopes that I can get some comments (both editorial and from the cheap seats!)
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| Last Updated ( Friday, 08 February 2008 ) | ||||||
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